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Multimedia
Multimedia is the use of several different media to convey information
(text, audio, graphics, animation, video, and interactivity). Multimedia
also refers to computer data storage devices, especially those used
to store multimedia content.
As the information is presented in various formats, multimedia
enhances user experience and makes it easier and faster to grasp
information. Presenting information in various formats is nothing
new, but multimedia generally implies presenting information in
various digital formats. It is also used in visual arts to describe
works created using more than one medium.
Multimedia finds its application in various areas including, but
not limited to, art, education, entertainment, engineering, medicine,
mathematics, and scientific research. In education, multimedia is
used to produce computer-based training courses (popularly called
CBTs) and reference books like encyclopedias and almanacs. A CBT
lets the user go through a series of presentations, text about a
particular topic, and associated illustrations in various information
formats.
An electronic multimedia encyclopedia can present information in
better ways than a traditional encyclopedia, so the user has more
fun and learns more quickly. For instance, an article on World War
II can include hyperlinks to articles on countries involved in the
war. When users click on a hyperlink, they are redirected to an
detailed article about that country. In addition, it can include
a video on the Pacific Campaign. It can also present maps pertinent
to World War II. Hyperlinks let a user access information in a non-linear
fashion as opposed to print materials which are essentially linear.
(It is said that our brains think in a non-linear way.) This can
speed-up learning and improve the user experience, when added to
multiple elements such as pictures, photos, audio and video. (It
is also said that some people learn better by seeing than reading
and some others by listening).
Multimedia is heavily used in the entertainment industry, especially
to develop special effects in movies and animation for cartoon characters.
Multimedia games are a popular pastime and are software programs
available either as CD-ROMs or online. Some video games also use
multimedia features.
Multimedia applications that allow users to actively participate
instead of just sitting by as passive recipients of information
are called Interactive Multimedia. An example are interactive multimedia
games. For instance, users can play a simulated multimedia soccer
match without actually being on the field. The simulation is just
an illusion, but it makes the users think that they are playing
a real match. The environment is created by using controls like
joysticks and sensors and by using media output devices like headsets
and goggles. The various multimedia components are coordinated with
a technique called virtual reality. They provide an environment
which is experienced by users as similar to reality. This technique
is used in some arcade games and also in flight simulators, to impart
training to pilots, without having to go for a real flight.
In engineering, especially in mechanical and automobile engineering,
multimedia is primarily used for designing a machine or an automobile.
This lets an Engineer view a product from various perspectives,
zoom in on critical parts and do other manipulations, before actually
producing it. This is known as computer-aided design (CAD).
In Medicine, doctors can get trained by looking at a virtual surgery
(without it actually being performed) or they can simulate how the
human body is affected by diseases spread by viruses and bacteria
and then develop techniques to prevent the same.
In Mathematical and Scientific Research, multimedia are mainly
used for modelling and simulation. For example, a scientist can
look at a molecular model of a particular substance and manipulate
it to arrive at a new substance.
In the Arts there are multimedia artists, whose minds are able
to blend techniques using different media that in some way incorporates
interaction with the viewer. One of the most relevant could be Peter
Greenaway who is melting Cinema with Opera and all sorts of digital
media.
Soflex Online is a supporter of Wikipedia.
From article is from Wikipedia, the public domain free encyclopedia.
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